Showing posts with label Incans. Show all posts
Showing posts with label Incans. Show all posts

Sunday, February 16, 2014

Too Little Too Late

In our latest challenge, I wasn't sure how I was going to try and win until I saw in the early game that there was a lot of unclaimed land around my starting area except for the Greeks to the north who I had inadvertently stunted with one of my early cities. So I decided to build a big empire and try and win on pure aggression, a decision that was reinforced by the two large continents (due to the lower sea level I picked in creating the map) and the mistaken impression I got from somewhere that I needed only 6 of 10 capitals to win the game. Doh.

I easily rolled the Greek capital in a surprise attack, and after a botched attack on Paris through a jungle I dismantled the French empire from the south up, and then marched south in an unstoppable column through the Babylonians and Celts. With 5 capitals secure (including my own) I thought I needed only to pick off the weakest adversary on the second continent to win... and then I found out I needed ALL capitals to win.

Having built my strategy on a false assumption, I gamely tried to invade the second continent but allowing these other empires time to develop on their own found my requiring a bigger and updated military to made headway, especially after I attack Washington without air cover and found my Grand Army smashed to smithereens.

My second attack made better headway but with only 60 turns left and four capitals to conquer in modern warfare and really long supply lines, I knew it was a hopeless case.

Making Headway.

The heart of my empire.

Monday, January 27, 2014

Incans in Space!

It took a couple of weeks, but I finally managed to find enough time to finish up my playthrough of Challenge #5.

Our game start ended up being in the most ideal location on the entire map for the Incan Empire.  Surrounded by hills and mountains, the Incan unique tile improvement (Terrace Farms), unit ability (move through hills as if they were open plains), and special ability (no maintenance cost for improvements on hills) made it relatively easy to seed a strong empire.  Food was plentiful from terrace farms adjacent to multiple mountains, and careful placement of roads led to a nearly free transportation system.

My main cities for most of the game - click to enlarge

I was initially worried that the game would be rough when the first two civilizations that I discovered were the Greeks (directly north), and the French (to the east).  Both AIs are serially insane, and I've been jumped by them time and time again across many playthroughs.  I built and maintained a strong defense from the start of the game, and was rarely ranked any worse than second on the military leaderboards.

As the game progressed it became apparent that Alexander was playing the diplomatic game, while a second civilization (Ethiopia, unknown at the time) was gunning for either a domination or cultural victory.  That second country was particularly troubling because they started running away with all of the major demographic indicators within a few ages.

At some point before picking up the Dynamite technology I finally decided on the victory condition that I would pursue:  Technology.  I'd been running in first or second place for most of the game, with the Greeks as my main competitor in the area.  As soon as I earned Dynamite I bum-rushed Alexander, burned down all but three insignificant cities, and captured Athens, which would hence-forth serve as a valuable northern port.

With the Greeks neutered I went in search of the other big power, and eventually discovered Ethiopia, who were having their way with a continent full of invalids.  Most of the rest of the game was an asymmetrical race to the end, with Ethiopia supplanting the Greeks as the darling of the City States and the absolute power in the World Council.

I did stage an invasion of one of their cities, Gondor, which I intended to use as a jumping-off point to seizing  Addis Ababa (the capital), however I never did manage to conquer it due to Ethiopia's dominating economy.

Prior to the failed invasion - click to enlarge

The late game mostly consisted of turns where I did nothing except clicking the "Next Turn" button, and I cruised into a technological victory 14 turns ahead of the United Nations session that would have handed Ethiopia control of the world, and the final victory.  He tried one last futile attack on Gondor, but it was ultimately meaningless:

Unbecoming behavior for the wannabe world leader - click to enlarge
While my final score wasn't impressive, it was more due to a desire to keep my holdings tight - I only expanded when it had strategic advantage (location or resources), and even then quite reluctantly.  Still, a victory is a victory - and I managed to get the Incans to touch the stars.

Friday, January 10, 2014

Challenge #5: Young World

Challenge Creator: Bill

Culture: Incans
Map size: Standard
Other map settings: young wet world with low sea level
Difficulty level: Prince

Link to the game start: Pachacuti_0000 BC-4000.Civ5Save



The Incans have a lot of synergy with a young world given that the terrace farm they have is most effective when there is a lot of hilly terrain around.

Want to see if you can do better than us?  Feel free to join in and try the challenge as well. Simply dump the file into your Civ5 save folder (C:\Users\[name]\Documents\My Games\Sid Meier's Civilization 5\Saves\single), and then selected from the Load dialog in the game.

 If you email us your results we'll post them here. Contact emails: Andrew, Bill